Would be nice if you can fix it so we can see what we can spoil from them. Then, you also have multiple options, with the easiest one being to search for the packet structure in the client itself, or brute-force the incoming data from the server-side by utilising the aforementioned IDE debug feature with breakpoints. emil said: I have noticed that for example on beast farm if you are feeding animals to get them to spoil DC/Tallum recipes on higher stages it doesnt show their drop/spoil list. This class, let's call it GameClientPacket.java, also has sub-classes, the actual client->server packets, which extend its secondary read method.ġ - Enable the Net Stats(Chat) feature in the client to see the name of the sendable/receivable packets (Client Server, where C_ = sent by the client and S_ = sent by the server).Ģ - Rely on the source's exception-handler, which will show the ID of the packet, if it is unknown, or the IDE's (IntelliJ/Eclipse) debug feature to figure out which packet is being sent. Each source comes with a ReceivablePacket.java whose read() function is being overwritten by its sub-classes, one of which is something related to Game Client. If your source is java-based, then it is quite easy. Spoil: Green Fungus (9) Passive: 1: 1/101: Vaiss Orc (10) Passive: 1: 1/101: Kasha Dire Wolf (23) Aggressive: 1: 1/39: Cloudy Beast Turen (25) Aggressive: 1: 1/35: Poison Araneid (25) Passive: 1: 1/70: Catacomb Scavenger Bat (31) Aggressive: 1: 1/11: Sentinel Of Water (31) Passive: 1: 1/17: Otherworldly Invader Archer (33) Aggressive: 1: 1/11.
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